12/21/2023 0 Comments Overwatch push to talk not workingWith the talk of new additions to Overwatch must also come that the game has shifted from a loot-box style of reward to the nine-week battle pass. How long until the same thing is done to the new stuff? I'd be lying if I said that I wasn't happy to see some of these removed from play, but it makes the charm of "adding new content" shine a little less when you realize that a hefty chunk of the original game has been taken away entirely in favor of the new. Players that want to play these still can do so in custom games, but you won't find them within Quick Play or Competitive modes at all. The trouble with the addition of Push and five new maps is that Blizzard threw in the towel with regard to their Assault mode and maps, tossing them out of the playable rotation entirely. So far, there are only three Push maps, but if every new addition to this type is as fun as what we already have, it could become my favorite game mode in all of Overwatch. It's largely a movable version of Control, but the honeycomb design to the maps always opens up new paths for access and flanking. Push makes this work by tasking teams with escorting a robot from the middle of the map to a designated endpoint with checkpoints throughout the robot's path. Except for Control – essentially King of the Hill – the game modes in Overwatch have never really lent themselves to feeling directly fair to both teams. Overwatch 2's new maps and new mode, Push, are welcome additions too. Zarya, Reinhardt, Roadhog, Sigma, and D.Va all have minor tweaks to make them even better anchors for a five man team, but the kind of quality of life changes that will have longtime OG Overwatch tank players happy (Reinhardt has two fire strikes, Roadhog can self-heal while ulting, Zarya can bubble herself twice in a row!). Tanks, now the only one of their class on each team in most games, have a slightly different workload but changes to the characters compliments this shift and makes the most of them. Just like any game where you're beholden to other people, even strangers, how much of a good time you have will still depend on the quality of your teammates. Now, the game forces teams to not only stay on their toes but to work together even more than was necessary before. Gone are the days of shooting through two shields while the enemy team doesn't move, protected by double barriers and a stationary Bastion. As far as the game itself, the big change of shifting Overwatch 2's gameplay to a 5v5 model over 6v6 has resulted in a more fun, and fast, style of play, one that is also without an overhead cost as it's now free-to-play.
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